Tuesday, 4 December 2012

Paper Mario: Sticker Star Game Play


Paper Mario: Sticker Star features a visual style similar to its predecessors, in which the characters appear as paper cutouts in a three-dimensional papercraft Mushroom Kingdom, with landscapes ranging from snowy areas and forests to volcanoes. The story focuses on Mario's efforts to retrieve the six Royal Stickers that have been scattered by Bowser at the annual Sticker Fest. Mario is accompanied by Kersti, a sticker fairy, who bestows upon Mario the power of stickers.

The player controls Mario as he explores the various locales of the Mushroom Kingdom. A major facet of Sticker Star's gameplay is the extensive use of collectible stickers, which are used to gain new abilities and progress through the game. The player collects stickers that are found and peeled off from various areas in the environment. The player can also purchase stickers using coins or receive them from non-playable characters. The player has limited inventory space, and larger stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can enter a state called "Paperization" that allows him to place stickers anywhere on the visible overworld to activate certain events. The player can also find real-world objects, such as baseball bats and scissors, that can be turned into special types of stickers, called "Thing Stickers", which are often needed to solve puzzles in the overworld. For example, a Fan Thing Sticker can be placed in strategic areas in the environment and, when activated, creates wind that moves or destroys obstacles.

The turn-based battles in Sticker Star are similar to those in the original Paper Mario and its first sequel, initiated when Mario comes into contact with enemies in the overworld. The player's available attacks are determined by the stickers currently on hand. For example, possession of the Jump sticker is required for Mario to attack an enemy by jumping on it. Thing Stickers are used to inflict more damage on enemies, and certain types of Thing Stickers are required to defeat boss characters. However, each sticker is removed from play after one use; it is necessary for the player to consistently collect new stickers. Unlike the previous titles, the player increases his maximum HP and other stats through collection of stickers instead of gaining experience awarded from winning battles. Bonuses or special events that occur during battles can increase Mario's attack power or allow him to use a single sticker multiple times.

Paper Mario: Sticker Star Game Info


Paper Mario: Sticker Star (known as Paper Mario: Super Seal in Japan) is a RPG for the Nintendo 3DS developed by Intelligent Systems. It was released in North America on November 11, and set to be released in Japan on December 6, Europe on December 7, and Australia on December 8, 2012. As the fourth installment in the Paper Mario series, it is the first Paper Mario title to be released for a handheld console. It is named after the artifact of the same name.

Like previous Paper Mario games, Paper Mario: Sticker Star uses a papercraft visual style that is heavily incorporated into its gameplay mechanics. Sticker Star introduces the use of stickers, which are littered throughout the game world and are used as items or power-ups, aiding the player in turn-based battles against enemies or in solving puzzles. The plot follows Mario's quest to gather the six Royal Stickers that were scattered by Bowser.

On the day of the annual Sticker Fest, Bowser decides to pull a prank and scatters six Royal Stickers across the land. To retrieve these mysterious, magical stickers, which are now stuck onto Bowser and his underlings, Mario sets off on an adventure with Kersti, a sticker fairy, visiting prairies, deserts, forests, snowy mountains and volcanoes around the world.

Features:

Stickers are blended into every aspect of game play. They become your arsenal of items and attacks in traditional Paper Mario action-battles and can even unfold the environment to reveal new areas and ways to progress through the game.

Collect stickers by peeling them off their environment, buying them in shops, or even making your own, and store them in your notebook for later use.

"Paper"-ize the world by flattening it out and then use your stickers to find secret areas and hidden items just about anywhere in the game.

The papercraft setting of the game is really emphasized in 3D, giving you the feeling of peering into and exploring a world comprised of shoebox dioramas.

A cast of colorful characters will keep players laughing at every turn.